12-16-2025, 07:34 AM
If Astra Malorum is your current obsession, you already know the vibe: it’s not “done” until every intel card is ticked off, even the ones you’d never spot mid-horde. I usually do my first run for survival, then a second run where I slow down and actually look at the map, kinda like I’m touring a haunted museum, and if you’re also juggling camo grinds or a CoD BO7 Bot Lobby session on the side, having a clean route for all 11 intel pieces saves a ton of time and frustration.
Start in The Luminarium
The Luminarium is where most people miss stuff because it’s bright, loud, and you’re thinking about escape paths. Look up at the hanging solar system model. One document only drops if you shoot the planets in the real order from the sun: Mercury, Venus, Earth, Mars, Jupiter, Saturn, Uranus, Neptune. Don’t freestyle it. When Neptune gets hit, the little Pluto piece pops and drops the intel. While you’re still in that room, check the shelf near the trap for an audio log. It’s the kind of pickup you’ll run past a dozen times because you’re focused on training the zombies, not reading shelves.
Pack Room and Machina Astralis Loop
Next, swing through the Observatory Dome, the Pack-a-Punch spot most squads call out automatically. There’s an audio log sitting on a crate, no tricks, just grab it. After that, push toward the Machina Astralis side and route through the Archive of Orbis. Go upstairs on the upper level for another recording, then cut over to The Veilwalk. Near Mule Kick there’s a gazebo that hides an extra log. It’s a quick loop if you’re doing it between rounds, but it feels awful if you’re trying to force it during a messy spawn.
The Annoying Paper Reveal and the Cliff Pickup
Back in Archive of Orbis, head to the Stamina-Up room and look for the desk with papers stacked on it. You can’t just hit interact and walk away. Shoot the papers off the desk to expose the document underneath. It’s simple once you know, but yeah, it’s also the exact sort of thing you’d never try while you’re getting slapped from behind. Another easy-to-lose pickup is out in Abysmal Rim: a document sits right on the cliff edge near Who’s Who. Approach it like you’re disarming a bomb. One bad step and you’re respawning with nothing to show for it.
Artifacts That Come With the Quest
The artifacts are the relaxing part, because most of them show up naturally if you’re doing the Main Quest in a normal, steady way. The LGM-1 is basically “make the wonder weapon” and you’re covered. The Perfusion Machine and Ascendant Eye drop during quest progress in the Luminarium and the Mars section. The only one I tell people to actively remember is the Damaged Drone: when Oscar sends hostile drones, destroy one and loot what it drops, then keep moving, and if you’re trying to keep your runs consistent for friends or for a CoD BO7 Bot Lobby buy setup, that one little pickup is the easiest to forget when everything’s exploding.
Start in The Luminarium
The Luminarium is where most people miss stuff because it’s bright, loud, and you’re thinking about escape paths. Look up at the hanging solar system model. One document only drops if you shoot the planets in the real order from the sun: Mercury, Venus, Earth, Mars, Jupiter, Saturn, Uranus, Neptune. Don’t freestyle it. When Neptune gets hit, the little Pluto piece pops and drops the intel. While you’re still in that room, check the shelf near the trap for an audio log. It’s the kind of pickup you’ll run past a dozen times because you’re focused on training the zombies, not reading shelves.
Pack Room and Machina Astralis Loop
Next, swing through the Observatory Dome, the Pack-a-Punch spot most squads call out automatically. There’s an audio log sitting on a crate, no tricks, just grab it. After that, push toward the Machina Astralis side and route through the Archive of Orbis. Go upstairs on the upper level for another recording, then cut over to The Veilwalk. Near Mule Kick there’s a gazebo that hides an extra log. It’s a quick loop if you’re doing it between rounds, but it feels awful if you’re trying to force it during a messy spawn.
The Annoying Paper Reveal and the Cliff Pickup
Back in Archive of Orbis, head to the Stamina-Up room and look for the desk with papers stacked on it. You can’t just hit interact and walk away. Shoot the papers off the desk to expose the document underneath. It’s simple once you know, but yeah, it’s also the exact sort of thing you’d never try while you’re getting slapped from behind. Another easy-to-lose pickup is out in Abysmal Rim: a document sits right on the cliff edge near Who’s Who. Approach it like you’re disarming a bomb. One bad step and you’re respawning with nothing to show for it.
Artifacts That Come With the Quest
The artifacts are the relaxing part, because most of them show up naturally if you’re doing the Main Quest in a normal, steady way. The LGM-1 is basically “make the wonder weapon” and you’re covered. The Perfusion Machine and Ascendant Eye drop during quest progress in the Luminarium and the Mars section. The only one I tell people to actively remember is the Damaged Drone: when Oscar sends hostile drones, destroy one and loot what it drops, then keep moving, and if you’re trying to keep your runs consistent for friends or for a CoD BO7 Bot Lobby buy setup, that one little pickup is the easiest to forget when everything’s exploding.
